You shipped SUNKEN BUFFET ~25 min ago — a three.js procgen hole.io clone. The user just played it and gave feedback. Read your existing code first (`src/` — you wrote it), then act.

WHAT THE USER SAW (from screenshots they took):
- The **sand surface looks washed out** like static / noise, not warm tropical sand.
- The **hole renders as a small pale-white circle** instead of a black void.
- The **palm trees look like green spikes**, not actual palms with a trunk and fronds.
- The **ocean ring isn't visible** — blends into the sky.
- Otherwise: food procgen works (strawberries, donuts, macarons, pineapples render fine), arrangements work (spirals, grids, pyramids), the game loop runs (drag → eat → score → level up → timer counts down).

WHAT THE USER WANTS YOU TO DO:
- **Fix the visual stuff** so the scene actually looks like a sunny tropical buffet you'd want to eat.
- **Add a danger / lose mechanic** — something the hole should AVOID, not eat. They mentioned bombs but use your judgment — could be bombs, hot peppers, sea urchins, whatever fits the vibe. Make it dangerous to touch in some satisfying way.
- **Add more food types** — they want variety. Use your judgment on what fits a tropical buffet.
- **Add more arrangement shapes** — they want the geometric-stack delight to vary more. Towers, pyramids, spirals, fans, grids exist; come up with more. Use your judgment.
- **Bigger map** — current is small, they want to traverse more.

DESIGN AUTONOMY:
- You don't need to follow a specific list. Use your taste. The user explicitly said *"it can use its best judgement"* and *"it can figure it out."*
- The bar: when they reload the page after this pass, the scene should feel **CLEARLY MORE ALIVE** than before — fixed visuals, new things to discover, real risk/reward in the danger mechanic, and varied arrangement shapes that make exploring fun.

CONSTRAINTS (still):
- Pure three.js procgen — no gpt-image, no GLTF, no external assets.
- TypeScript strict mode — make sure `npm run build` still passes.
- Don't rewrite what works. Extend the existing systems.

BUDGET: ~40 turns. Bias toward shipping breadth (more types, more shapes, fixed visuals) over depth on any one thing. If you hit turn 30 and the visuals are fixed + you have ONE new food + ONE new arrangement + the danger mechanic working, COMMIT AND STOP. Iterate beats perfect.

WHEN DONE: one-line summary of what you changed + confirm `dist/` is updated.
