# STARLOOM (Fable 5 build — No Man's Sky slice)

The full NMS signature loop in one slice: cockpit spaceflight → atmospheric entry with planet-name banner → first-person alien surface → scanner pulse with procgen species names → mining beam → take off → land on a COMPLETELY different second world → "system charted."

Procgen worlds this seed: **DRASAUM — Halcyon Garden** (pink meadows, teal sky, balloon flora) and **VECIDRA PRIME — Scalded Expanse** (ochre desert, green sky, red tube-trees). Species like SPOREHEX MINOR and QUIZRAXUM. 100% procedural — seed-driven terrain/flora/palettes, shader atmospheres, ACES+bloom+haze post.

Self-evaluating loop build (behemoth pattern): build → screenshot 5 vantages → score 1-10 rubric → fix lowest. Paused at green checkpoint ~83 turns / ~40min; fable's last self-scores had space + vista at ~7.5 and it was pushing "entry drama, sun-framed composition, backlit vista." Its own vantage shots + perf/state telemetry: shots/ + shots/report.json.

Desktop: mouse steer + W thrust + SHIFT boost in space, E to land/exit, WASD walk, C scan, hold LMB mine.
Live: https://bmo.ryanboye.com/fable-nms/
