You shipped Hearthroot Hollow ~1h ago — the cozy Stardew clone at /home/claudebot/fable-test/stardew/. The user just played it. Two real bugs to fix, AND they want a polish pass — richer environment, more art. Combined run.

## BUGS (fix first):
1. **Desktop camera doesn't follow the player.** On wide-aspect desktop viewports the canvas stretches but the camera/render origin stays put. When the player walks south the character goes off-screen. The mobile-portrait case works. Fix: make the render follow the player so they're always centered (with clamping at world edges).
2. **Click-on-tile interaction missing.** User expected Stardew-style click-to-till / click-to-water. They tried and nothing happened. Fix: add `pointerdown` on the canvas → translate to world tile coords → if it's adjacent-or-current to the player, run the current tool's action on that tile.
3. The `__game.tileAt(x, y)` debug helper crashes on out-of-range coords. Null-safe it.

## POLISH (user explicitly asked for "richer environment, maybe with more art"):
Trust your taste. The current world is cozy but a bit empty — the user wants it to feel ALIVE. Use your judgment. Some directions you could go (do as many or as few as you can fit in the budget):
- **Bigger or richer world**: more decorative tiles (flowers, mushrooms, rocks, fallen logs, lanterns, scarecrows, fence variations), more biome variety (a forest edge, a beach corner, a stone bluff)
- **Animated ambient details**: butterflies / dragonflies drifting, birds flying across the sky, fish jumping in the pond, swaying grass clumps, wind-blown leaves, smoke from the farmhouse chimney
- **More gpt-image-2 sprites** — you've already paid for $0.40 of art. You can spend up to $0.40 more for the polish pass ($0.80 total budget). Use it on things that ADD VARIETY — a couple new ambient creatures, a few decorative props, maybe a chicken or two as wandering NPCs (cosmetic only — they don't need to be interactive).
- **Audio polish**: subtle ambient layer (gentle wind + occasional bird chirp), better tinks for actions
- **Day-night**: the cycle works but the visual transition could be more dramatic (sunset gradient, lantern glow at dusk)
- **Time-of-day decoration**: lanterns light up at night, flowers close, etc.

You can ALSO add more crops (e.g. 1-2 more) if that fits your aesthetic vision. Don't overspend on art that doesn't visibly change the experience.

## CONSTRAINTS:
- Keep TS strict / vite build green.
- Don't change core game mechanics or remove existing features.
- The page should feel CLEARLY richer when the user reloads.

## BUDGET: 30 turns hard cap. Bias toward visibly richer world over depth on any single addition.

WHEN DONE: one-line summary describing the bug fixes + the polish you added.
