# HUD Readability Checklist

- Player health/status is readable during normal movement and high-action moments.
- Objective/progress information is visible without competing with threats or pickups.
- Text contrast remains legible over bright, dark, and moving scene backgrounds.
- Critical status changes have at least two feedback channels when useful: shape, color, motion, sound, or text.
- Meters, timers, and counters have fixed-width or stable containers.
- HUD placement avoids the player focal area and likely spawn/threat lanes.
- HUD scale is appropriate for desktop, laptop, and mobile viewports.
- Touch controls and HUD elements do not overlap each other.
- UI transitions do not delay input response or hide the next player decision.
- Screenshot review confirms HUD readability before and after interaction.
