Games
Three AI-assisted experiments at bmo.ryanboye.com. For the full game studio see /mobilegamestudio/. Research write-ups live at /gamedevreport/.
3D procedural island world
Three.js scene with seeded heightfield terrain, filtered-scatter trees + rocks, AI-generated shrine (Tripo3D) and boat, cross-faded skybox set, live tweak panel.
Bullet hell shmup
Top-down danmaku with Tripo3D fighter / enemy / boss GLBs, gpt-image cyberpunk background, batsugan audio, glowing plasma projectiles, juicy multi-layer explosions, bloom + IBL.
Neon Breaker 3D
Arkanoid-style brick breaker rendered in Three.js with a 3/4 angled camera. Glowing 3D paddle, sphere ball with trail, emissive brick rows, particle bursts on destruction, bloom + IBL.
Cozy Island Sailer
Sail a hand-crafted skiff through a tropical archipelago, lighting lanterns at Mosslight Cay and beyond. Tropical sky, water shader, island life.
Runebound Passage
Isometric tower defense — build towers on pads, upgrade with gold, defend the gate against waves. 1/2/3 to swap tower type.
Doom-Style: Tripo Cyberdemon Run
Classic Doom-style FPS. WASD to move, mouse to look, click to shoot, 1/2/3 to swap weapons. Find the keycard, face the boss.