Games

Three AI-assisted experiments at bmo.ryanboye.com. For the full game studio see /mobilegamestudio/. Research write-ups live at /gamedevreport/.

3D procedural island world

Three.js scene with seeded heightfield terrain, filtered-scatter trees + rocks, AI-generated shrine (Tripo3D) and boat, cross-faded skybox set, live tweak panel.

three.js procedural tripo openai bg

Bullet hell shmup

Top-down danmaku with Tripo3D fighter / enemy / boss GLBs, gpt-image cyberpunk background, batsugan audio, glowing plasma projectiles, juicy multi-layer explosions, bloom + IBL.

three.js tripo postfx touch

Neon Breaker 3D

Arkanoid-style brick breaker rendered in Three.js with a 3/4 angled camera. Glowing 3D paddle, sphere ball with trail, emissive brick rows, particle bursts on destruction, bloom + IBL.

three.js procedural postfx

Cozy Island Sailer

Sail a hand-crafted skiff through a tropical archipelago, lighting lanterns at Mosslight Cay and beyond. Tropical sky, water shader, island life.

three.js cozy imported

Runebound Passage

Isometric tower defense — build towers on pads, upgrade with gold, defend the gate against waves. 1/2/3 to swap tower type.

three.js tower defense isometric

Doom-Style: Tripo Cyberdemon Run

Classic Doom-style FPS. WASD to move, mouse to look, click to shoot, 1/2/3 to swap weapons. Find the keycard, face the boss.

three.js fps tripo
Last updated 2026-05-12.