🔍 sprite review

every atlas sprite at game-render scale (64px) + detail (128px) + 3×3 tiled (seam check). current live atlas.
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🏗️ in-context preview — demo-station (how these sprites actually tile in-game)

Live demo-station render. Use this for corner/tee/cross wall connection checks, floor tiling seams, module placement fit — things isolated per-sprite view can't catch. Click the button to toggle sprites in the embedded game.

embed reloads independent of sprite-review harness — click after any sprite approval to see updated in-context